Wandering Will

2D side-scrolling adventure game that focuses on the fears associated with childhood. Armed only with a flashlight, Will has to find his way through different stages designed to explore the feelings of fear we associate with growing up.

Wandering Will


Wandering Will was another opportunity to engage the project lead with the problem oriented product development process to draw out the specific solutions to classic game problems the game is addressing and really nail the mood settings of the levels. Diving deep into the “feel” of the game, the rework of the production goals and task scheduling addressed several issues with the velocity of the team to get back on track.




Github, Jira, Google Sheets, Unity


Production, Capacity Planning, Task Scheduling, Agile Project Management, Problem Oriented Design

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